There is no silver bullet to winning The Ville Cup, but you knew that, right? It’s much more complicated than that and it can be extremely easy or extremely difficult. The only certain thing is that it is extremely fun. I’ve won one and lost one and both times it was enough fun I didn’t want it to end.
If you want to be a Captain because you’re an awesome player, you probably should not apply. Being a Captain has very little to do with your playing abilities. Being awesome won’t hurt of course, but that’s not the Captain’s job. To use a military example, does a General really need to be the most awesome tank driver, or sharpshooter, or whatever? Of course not, those things are not a General’s job.
Can you manage people? Are you a natural leader? Have you been a parent? Organized a school activity? Do people ask you what to do in whatever you do? Can you herd cats? These are a few of the clues you might be a successful Captain. As Captain you’re going to have to organize and work closely with a dozen or so people. Each of them has their own unique abilities, personalities and schedules. You job is to help them work together as a team. If all goes well, then you simply get out of their way and let them win. If it doesn’t go well, it is your fault and you need to make some changes.
The bulk of the Captain’s job is done before the games even begin. By the time the draft for players comes along you’ll probably have many hours of work already invested. Who you draft will factor heavily into your ultimate victory. You don’t need, or probably even want, a team full of star players. You do want a team of really good players who can work well together. That’s my take at any rate. After the draft and before the games begin is also a crucial time. This is when you set the tone and tempo for the rest of the season. You get to establish your team’s name, communication methods, in game and out of game roles, practice plans, and more. By the time that first game comes around it would not be surprising for you to have 20 hours of work already into the games. Maybe less, but you will certainly notice the time involved. Once the games begin your “Captaining time” will probably only be an extra hour or so more than the players per week. All this is to say, again, the time demands for a Captain are heavily front-end loaded so be prepared. Great front-end work helps the victory come easily.
With all this talk about working I should remind you it is primarily about having fun! But somebody does have to organize that fun. Also worth mention is that no matter how great you are as Captain and no matter how great your team is, you must accept that luck and circumstance do factor in. When it’s all over and done, win or lose, you want everybody on your team to be able to say, “That was fun, let’s do it again!”